Clown House: Lunacy

Uncanny, unpredictable… The factors that make clowns a subject of horror.

We always know there is an individual under the mask… But the paleness of the face, the exaggerated grin, the proportions of the chaotic limbs… None of this feels natural and human.

Is there even worse? Clowns don’t play by the social structures that we cling to. They can easily pull pranks, cross lines, or invade your personal space… Simply because “that’s what they do.”

This is the core pulse of Clown House: Lunacy. The game is built around these two concepts, which instantly puts people on edge: 

What does the clown want from me?”

What is the clown going to do next?”  

Step into this derelict mansion and into a community of clowns to solve the lunacy behind everything.

CLOWNS

 

Each resident of the Clown House thinks, wants, and reacts differently. While some may be your friends, others will not. 

Nevertheless, they should all be people. They are not monsters that kill on sight, right? Right? Observe and interact! But obviously from a safe distance.

INTRUDERS

4 characters with different skills, motivations, and playstyles.

  • A veteran police detective with expert fighting skills. Darkhart Manor needs to be investigated thoroughly. 

  • An occultist who can interact with entities beyond the world of man. Invaluable artifacts inherited from the esoteric founder of the Darkhart Manor must be found.

  • A passionate news reporter with a keen eye for detail. Dedicated to uncovering the tragic story behind the current residents of Darkhart Manor.

  • A greedy catburglar lured by the hidden wealth of the notorious Darkhart Manor. Well-versed in the art of stealth.

While the core game of Clown House: Lunacy is focused on being a single-player experience with hand-crafted missions, these missions can also be played in co-op multiplayer.

UNRAVEL

The once-abandoned Darkhart Manor had a notorious past, even before the arrival of the clowns. But there are even worse secrets that will unravel, even the nosiest of townsfolk don’t know of yet.

DON’T BECOME ONE OF THEM

Darkhart Manor, now known as the Clown House, is a sentient entity who can alter its reality and even the perceptions of the poor souls who wander inside. Each clown you slay will bring you closer to becoming one of them.

So, embrace lunacy by stepping into the halls of this forgotten manor. The clowns are dying to accept you into their kin.

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